Bob "BSer" Stewart
C++ Programming, Multiplayer DLL Development, Script-to-DLL Converter Development.
Mission Scripting. Map Making. Plot Development. Mod Integration. Voice-overs.
Chris "Pastell" Los
Unit and Building Design, 3D Modeling and Animations, Textures, Weapons Development, MP Map Making, Part1 Beta Co-ordination, Part1 Integration.
Andrew "Slaor" Roals
Unit Design. 3D Mdoels and Textures. 2D Graphics and Concept Art.
Terrain Design and Detail. Weapon Design. SP Campaign Continuity.
"-Chronic forum hanging"
"Lizard"
3D Modeling. Animation and Textures. Terrain Textures. Multiplayer Maps. Campaign Maps.
Concept Art. World Design. Plot Development (FC01 - FCLAST)
"-Shouting at people and being grouchy"
James "Chipotle" Williams
Sound Design and FX. Sound Editing. Mission Scripting. Weapons Development.
Promotional Trailer Producer. Voice Overs.
Bill "Black Manatee" Pomidor
Campaign briefings and dialogue. Level scripting and mapping. Storyline.
Peter "Gray" Gralck
Visual and functional special FX. SHell music. Sound editing. Weapons Development
and invasive ODF surgery
Tibor "Fishbone" Horvath
Mission Scripting, EDF Building Textures, 3D Animation, 3D Model conversion,
Integration of SP Patch 1.01 and part 2 files
David "Dadel" Delbarre
Mission scripting
Bob "Natty Bumpo" Moss
Advanced MPI development code creation. AIP creation.
Patrick "ZEEDER" Gilbert
Mission scripting. Weapon Balancing. Voice-overs. "Penguin waxing and cheese grating"
Oliver "Morpheus" Thiel
Map making
Jörg "predator" Vieweg
Mission scripting.
Adrian "Ghostfire" Wong
Web site support Planet Battlezone Liason.
Adrian "Despoiler" Johnson
EDF vehicle skins, Voice-overs. "Incidentally, if you enjoyed the Cnl Wyatt character. He is
available for children's parties, wedding receptions and funerals for a very modest rate.
Thomas "Nthdegree256" Constantine
Special visual effects. Weapons development. Mission load art.
Christian "Luke" Leinen
C++ programming tools development
"TimeVirus"
Map making. Special Effects. MP RevisionB patch integration.
Paul "Sonic" Dietderich
Mission scripting.
Chris "Retroboy" Hardt
Concept. Initial mod organisation. Storyline. Supporting fiction.
Christopher "Firebird" R.
Voice-overs
Rees "Rydo" Terlouw
Web site support.
"4u"
Web site support. Weapons development. Message board creation and adminstration. Load art.
Adam "DarkFox" Hollins
Weapons development and balancing. Multi-player map making. FE manual editing. "-statistical obsession".
"ShortCircuit"
Textures. Consulting.
"Silverbird"
Map making. Weapons development.
Arend "Dutch Boy" van Helsland
MP Defensive system development. Consulting.
"Avatar"
3D Animation (Cerberi Walker). Consulting.
Ken Miller
Consulting.
Nathan "GSH" Mates
Consulting.
"Madmaster"
Weapons development.
Arlen "Aesop"
Map making.
"1st Ometiclon"
Map making. Textures.
"Grizely1"
Weapons development.
"Rekker"
2d Graphics consulting.
"Jabbapop"
Shell consulting. BZERC Liason.
"Whistlelock"
Storyline development.