FISHdotXSI CUT & PASTE
Moving HPs
CutNpaste by Tempest Storm

Moving HPs (and other objects)

Fishbone, Feb.2002


I am in no way an expert of cut&paste editing of XSI models. But I get along. Here is a short tutorial of how to move a HP.
  1. Start up BZ2ME and open the XSI file you want to modify

     
  2. click on the structure tab and select the frame / HP you want to modify. In this case I choose the Eyepoint:

     
  3. click on the tools tab and select Move Frame:

     
  4. Now you can move the frame in the appropriate view to where ever you want.


  5. Don't forget to save your file ;)

Cut and Paste tutorial

Tempest Storm, Sep.2002


This is my first tutorial so bear with me on this. In this Tutorial. You will be shown how to make cut and paste models through Threed or BZ2ME. IMO I believe that the key to great cut and paste models is the right skins and plenty of creativity not just placing a missile turret on a tank and stuff. The model you will create in this (or at least I will) is a Gun Tower type unit. My material used is a ISDF Sabre and 3 skins. Ok now lets get started.

The first step to making the model is of course setting up Threed and opening your model. In this case ivtank00.xsi (to get the .xsi models you’ll need the .xsi .zip file) When your Sabre is open in Threed take off the parts called that have light in it (including HP_light_1 and so on) when finished your model should look like this.




From here we need to create the body of the Gun Tower. To make this I copied the body of the Sabre and melded them together. To do this first select the top of its Hierarchy and click the copy button. Then paste it in the model (I always paste in the top of the ships Hierarchy) after doing that click on the tool tab and click rotate. Rotate one body at a time so your model can look like this. (Using rotate in different 2d boxes will rotate the selected part of the model in different directions.) Try and rotate it so the middle of both bodies are touching. Also rotate one of the sides so it makes the gap between the top of the Sabres smaller. After that find the turrets for your Sabre’s cannons and delete all the weapon hardpoints except for HP_cannon_1 and change the second HP_cannon_1 to HP_Cannon_2. Not to mention that the two bodies you merged created an extra HP_com_1 and HP_eyepoint. Delete one of each and make sure there is one of each left. These Hardpoints are essential! Then find one of the turret parts of your Sabre again and find the object called “recoil” copy this and paste 3 of them at the top of your Hierarchy. Place on of them on the top of the body of your Gun Tower and make sure its facing upwards. Than take the other two and place them sideways at the top of the bar you just placed. Once that’s done take both of your turrets from the Sabres and place them on the sides of the sideways bars you just placed. Your model should look like this when finished.



You’re almost finished just two more things to do to build your model. You’ll need to move the HP_eyepoint to where you want you and your ship’s AI to see from. Also move the HP_com_1 to middle of the body of the building. And now you can Skin your model. Threed has the ability to apply skins to models but cannot UV map models! To skin your model you need to go down to the very bottom of your Hierarchy and you will find a material list. Click on the first material and click on Edit. You will then see a new window with a display box on the right. This displays the skin that’s currently on the model (if there is) to apply a new skin click the texture button and find the texture you want to use. The window will look like this

 

Skin all the materials you want and see how it comes out. The results are much better. And then your done with your model. My finished product looked like this. (just showing what good skins can do to a model.)
 


Now that your model is done its time to make an odf but that’s for a different tutorial. Now that you know how to make models go make them. Have fun!