Fishbone, Feb.2002
I am
in no way an expert of cut&paste editing of XSI models. But I get along.
Here is a short tutorial of how to move a HP.
Start
up BZ2ME and open the XSI file you want to modify
click
on the structure tab and select the frame / HP you want to modify. In
this case I choose the Eyepoint:
click
on the tools tab and select Move Frame:
Now you
can move the frame in the appropriate view to where ever you want.
Don't
forget to save your file ;)
Cut and
Paste tutorial
Tempest Storm,
Sep.2002
This is my first tutorial so bear with me on this. In this Tutorial.
You will be shown how to make cut and paste models through Threed or BZ2ME.
IMO I believe that the key to great cut and paste models is the right skins
and plenty of creativity not just placing a missile turret on a tank and
stuff. The model you will create in this (or at least I will) is a Gun Tower
type unit. My material used is a ISDF Sabre and 3 skins. Ok now lets get
started.
The first step to making the model is of course setting up Threed and opening
your model. In this case ivtank00.xsi (to get the .xsi models you’ll need
the .xsi .zip file) When your Sabre is open in Threed take off the parts
called that have light in it (including HP_light_1 and so on) when finished
your model should look like this.
From here we need to create the body of the Gun Tower. To make this
I copied the body of the Sabre and melded them together. To do this first
select the top of its Hierarchy and click the copy button. Then paste it
in the model (I always paste in the top of the ships Hierarchy) after doing
that click on the tool tab and click rotate. Rotate one body at a time so
your model can look like this. (Using rotate in different 2d boxes will rotate
the selected part of the model in different directions.) Try and rotate it
so the middle of both bodies are touching. Also rotate one of the sides so
it makes the gap between the top of the Sabres smaller. After that find the
turrets for your Sabre’s cannons and delete all the weapon hardpoints except
for HP_cannon_1 and change the second HP_cannon_1 to HP_Cannon_2. Not to
mention that the two bodies you merged created an extra HP_com_1 and HP_eyepoint.
Delete one of each and make sure there is one of each left. These Hardpoints
are essential! Then find one of the turret parts of your Sabre again and
find the object called “recoil” copy this and paste 3 of them at the top
of your Hierarchy. Place on of them on the top of the body of your Gun Tower
and make sure its facing upwards. Than take the other two and place them
sideways at the top of the bar you just placed. Once that’s done take both
of your turrets from the Sabres and place them on the sides of the sideways
bars you just placed. Your model should look like this when finished.
You’re almost finished just two more things to do to build your model.
You’ll need to move the HP_eyepoint to where you want you and your ship’s
AI to see from. Also move the HP_com_1 to middle of the body of the building.
And now you can Skin your model. Threed has the ability to apply skins to
models but cannot UV map models! To skin your model you need to go down to
the very bottom of your Hierarchy and you will find a material list. Click
on the first material and click on Edit. You will then see a new window with
a display box on the right. This displays the skin that’s currently on the
model (if there is) to apply a new skin click the texture button and find
the texture you want to use. The window will look like this
Skin all the materials you want and see how it comes out. The results
are much better. And then your done with your model. My finished product
looked like this. (just showing what good skins can do to a model.)
Now that your model is done its time to make an odf but that’s
for a different tutorial. Now that you know how to make models go make them.
Have fun!