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Battlezone 2 Mod Development  |  Battlezone Classic Mod  |  BZ classic public (Moderator: Avatar)  |  Topic: - Battlezone Classic Demo « previous next »
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Author Topic: - Battlezone Classic Demo  (Read 15129 times)
General BlackDragon
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« on: 05/04/08, 13:47 »

- WARNING: This demo is out dated and will not work properly on 1.3 public beta 4. A newer version of the demo is under construction, and will be released via a new thread soon. I've removed links to reduce confusion.
« Last Edit: 07/20/08, 21:26 by General BlackDragon » Logged



*****General BlackDragon*****
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« Reply #1 on: 05/04/08, 14:20 »

i am QUACKING (i ment to spell it that way) WITH EXCITEMENT! Is there a download gonna come?
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Don-Don-Chaka-Chaka
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« Reply #2 on: 05/04/08, 16:08 »

This is gonna ROCK!


Kewl, you can do sum of the singleplayer campaign (original BZ2) with the BZC stuff. 




(you start out right there lol)



Heres a glitch for ya! (like it so far though, never got to play the original BZ)




« Last Edit: 05/04/08, 16:27 by cheesepuffly » Logged

Currently playing: Unreal Tournament 3 Mods
Currently waiting for: Patapon 3
Currently making: Hard decisions

I like big CHEESE AND I CANNOT LIE!



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« Reply #3 on: 05/04/08, 16:28 »

yea...thumper will do that in PB3...

*Note: if you plan on using the 800X600 shell, redownload. I fixed first link to a re uploaded version that fixed a crash there. Oops. Poeple that havn't downloaded it yet, don't have to worry about it Tongue
« Last Edit: 05/04/08, 16:53 by General BlackDragon » Logged



*****General BlackDragon*****
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« Reply #4 on: 05/04/08, 17:13 »

Ah ok, heheh glad to be of service!
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Currently playing: Unreal Tournament 3 Mods
Currently waiting for: Patapon 3
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« Reply #5 on: 05/04/08, 17:41 »

you know its almost criminal giving me so much to drool over -  my head is going to melt if i dont get my grubby little hands on the finished product any time soon!!!!
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- 1.3 Patch Tester

My mods:

Complete:
- QF1: Queens Filchers Mod
- Fleshstorm 2: The Harvest

Under development:
- QF2: Essence to a Theif
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« Reply #6 on: 05/04/08, 19:21 »

Oops, crash found in MP. Fixed first link.

'nother oops, svltnk was backwards (Huh)...

« Last Edit: 05/04/08, 21:28 by General BlackDragon » Logged



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« Reply #7 on: 05/05/08, 02:51 »

i tried both sets of ships, yours GBD were quite a lot slower than Av's ones - im a bit of a speed freak so i prefer them, even though yours are more like the original ones
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- 1.3 Patch Tester

My mods:

Complete:
- QF1: Queens Filchers Mod
- Fleshstorm 2: The Harvest

Under development:
- QF2: Essence to a Theif
General BlackDragon
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« Reply #8 on: 05/05/08, 12:13 »

Demo is live (again)....

hopefully no more "issues" exist.
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*****General BlackDragon*****
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« Reply #9 on: 05/05/08, 16:12 »

Magnificent stuff.

Got the right feeling with BZ1 soundtrack.
Noticed couple "errors":
- Could not see geysers. My rec went on a geyser automaticly, so did armory, but because of some unknown reason the armory wasn't on a geyser at some point and I could not find a way how to redeploy it
- I gave a turret an sp-stab but it didn't use it
- The sky.fogRange on Venus should be something like 10-400, not like 200-400, if you know what I mean Smiley
- Physics didn't feel like BZ1 with some scouts that I tried in the instant action map. On DM Pyramid tank felt somehow strongly climbable and a bit like an airplane
- It says (american) after ship names in the lobby, shouldn't it be (NSDF) ? Smiley

Will there be a BZ2 style human vs human team strategy mode ? 1.3 style alliance team strat ?
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General BlackDragon
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« Reply #10 on: 05/05/08, 16:29 »

Gyser smoke - PB3 thing, effects dont render well when the Target cam (top right) is on. (when u have nav selected, or have something targetted, or have a unit selected).

SP Stab + Turret? you mean Badger or gun tower? Both should work...mm i'll check it.

Venus fog range? I'll check on that, will make sure it's set properly according to BZ1 in the full version.

Physics...mmm well, there's two sets. The GBD ones on the west use mostly odf values from BZ1 ish, but needs feedback for tweaking. The ones in the East side, inside the main base are avatar's current stock, they are really loose and kinda fast.

Hmmm....Never thoguht of it. ATM Avatar has the race names saying American, Soviet, Black Dogs, Red Wolves, Chinese.

You think it should be NSDF, CCA, BDOG, RWLF, CRA?

Human vs Human? Eeh

ATM all maps, except for 1 "stctf" gametype, use BZ1's style FFA / Alliance Strat. Where each player has their own Recy.

There might be some maps that have BZ2's style "2 team" strat with thugs...probably the small/medium 2 player maps. I made one that I was thinkin of lettign players be on a team like in BZ2.

Did you like my shell and weapons spAce? Tongue Now you know where I've been the past year.
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« Reply #11 on: 05/05/08, 16:41 »

the shell is incredible - i guess you are the resident shell modder
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- 1.3 Patch Tester

My mods:

Complete:
- QF1: Queens Filchers Mod
- Fleshstorm 2: The Harvest

Under development:
- QF2: Essence to a Theif
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« Reply #12 on: 05/06/08, 15:29 »

I like what you did with the build bar, I do not know why I never though to change it once I figured out what it was and how it was set.
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Click on the image...
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.
General BlackDragon
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« Reply #13 on: 05/06/08, 15:57 »

yea..

Hmm, I wonder if I should rip it down, fix 1 ship, 2 small interface things, and make a new installer (easier to install, no manual etc crap to unzip) and then reupload it and make everyone download it again XD *evil*

Seriously though, I might take it down a 3rd time...waiting to see if Sonic gets me the installer script he made, that should work much nicer Tongue
« Last Edit: 05/06/08, 16:34 by General BlackDragon » Logged



*****General BlackDragon*****
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Got it covered.


« Reply #14 on: 05/06/08, 20:37 »

Epic
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