Not so much long awaited, and not much added. This Version is to fix all that was broken in the previous version.
SO, for all those who waited, here is the temporary location of SRV 2.45 PB4a & TA5.
Archived:
SRV 2.45pb4a (.7z)SRV 2.45pb4a (.zip)SRV 2.45TA5 (.7z)SRV 2.45TA5 (.zip)How to Install (PB4a):
-The archived formats must be extracted into your root directory, it will place it in your addon folder.
-
Delete ALL previous versions in your addon folder (if they exist)
How to Install (TA5):
-The archived formats must be extracted into your root directory, it will place the SRV_TA5 folder in your root directory.
-You MUST either make a shortcut and place (/config "srv_ta5.cfg") in it's command line *no parentheses* OR move the SRV_TA5 folder contents into your addon folder.
-
Delete ALL previous versions in your addon folder (if they exist)
What's New?
- TONS of fixes
- Field Unit Textures & Icons
- Working Unit Limits
- More Infs
- And more!
Check it out and enjoy!
From the Readme, as customary (not actually included

):
//-----Mod version SRV_Final 2.45.PB4a/TA5-----
//------------------------------
// STEEVEEO'S RECYCLER VARIANT
//------------------------------
//-----------------------------
INDEX:
1-a. Introduction
1-b. About
2. Recommended System Specs
3. To play
4. Credits
//----------------------------
//-----------------------------
// SECTION 1-A
// INTRODUCTION
//-----------------------------
Hello and welcome to SRV_Final (version 2.45.). The goal of this mod
is to incorporate many new features, options, and gameplay value while
working around the asset checks (when not in use), and being incredibly
easy to run. This means no CFG tweaking (for pb4a version), MM5 loading, or any other hassle
that some mods bring up. This is for Battlezone II, Version 1.3PB4a & TA5.
//--------------------------
// SECTION 1-B
// ABOUT
//--------------------------
This mod will feature some strategic options not found in many mods (if
any at all). One major feature you will notice is the Field Recycler under the
Adv. Factory menu in your factory (the Scions have a Recon Matriarch).
This will enable you to build an entire secondary base in the field. A
"Home Away from Home," if you will. Building that second base not only
gives you a second chance if your primary base is destroyed, but also
unlocks quite a few new weapons and features.
Another major fact about our mod is that EVERY resource in this mod is
usable in any other BZ2 mod, so long as credit is given where credit is
due (see EULA for more info).
//--------------------------
// SECTION 2
// RECOMMENDED SYSTEM
//--------------------------
Post-2002 hardware (due to high particle counts of some effects).
- 1.5Ghz CPU
- 512 MB of RAM
- Directx 8.0 or higher Graphics card with at least 64 MB of GRAM.
- 40 megabytes of free harddrive space.
//--------------------------
// SECTION 3
// TO PLAY
//--------------------------
To play this mod, follow these steps:
1. Open BZ2 to the mode you want to play in.
2a. For IA, just select the proper variant for you and the comp
(Steeveeo's Recy Variant) and choose your skill level. (If you dont select
the proper variant for the Comp, the custom explosion wont be there,
other than that, it doesnt really effect the AI)
2b. For MPI and ST, choose the mod from the Recycler Variant list in
Extra Options, then hit Vehicle List CFG and select [SRV MODE] from the
popup menu, this will change both the player and ai controlled starting
unit lists, then proceed as normal.
3. Enjoy!
//--------------------------
// SECTION 4
// CREDITS
//--------------------------
MAIN MOD DEVELOPEMENT LEADER
CONCEPT DESIGN
LEAD CODE MONKEY:
Steeveeo
MAIN MODEL DESIGN
ODF DEBUGGER
LEAD BETA TESTER:
Warfreak
MODELLING TEAM:
Nielk1
VSMIT
SPECIAL THANKS TO:
Bigbadbogie, for his Unmanned drone
and Scion Artillery Models, and for
creating the voice for the LRM Launcher.
-X- for his Flak88 Artillery model. (No longer used)
GreenHeart for DXTing all the textures.
and assisting greatly with the new model for the AMS.
The Jamsh for his Insane AIP Set. (WIP)
General Black Dragon, for crafting a
serverside shell modification to add the
mod vehicles to the starting lineup
without causing BA errors.
Red Wine over on the Winamp forums who
helped me develop the NSIS scripting of
our installer.
BETA TESTERS:
Nielk1
VSMIT
SeanTheGreat
TheJamsh
GreenHeart
Hemming
//-------------MAJOR NOTE------------//
PLEASE read all available READMEs before playing, it will save you a lot
of headaches.
//-----------------------------------//
*This is FAR from being the "perfect" SRV build, we EXPECT you guys to bring to light bugs we couldn't find and we promise to keep dishing out fixes for both the PB4a and TA5 versions.