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Battlezone 2 Mod Development  |  EPIC  |  EPIC_PUBLIC  |  Topic: EPIC modding challenge #1 - Civilian car « previous next »
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Slaor
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« on: 12/10/08, 18:03 »

Got some skills? Know your way around a 1.3 ODF? Epic wants you.

We'll be needing some working cars for a specific campaign map - models are no probs, etc but Prior to 1.3, car physics has been problematic and tricky to replicate. I'm wondering if anybody has used 1.3 to successfully simulate eg: a sedan, or if anybody is keen to have a play with it. I haven't really got the time to tweak and test the physics, too much on my plate already - but a drivable car with realistic physics would be a very neat and versatile addition to BZ2.
 

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KiNETiCA
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« Reply #1 on: 12/10/08, 18:37 »

I could try to do some odf work... all I need is desired speed of the vehicle, the model/or its mockup if possible [doesnt need to be textured, just for hierarchy/tread setup]
PM if interested
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Lizard
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« Reply #2 on: 12/10/08, 18:38 »

I think I remember someone making working versions of those cars I made for FE .....might be wrong though.
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TheJamsh
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« Reply #3 on: 12/10/08, 19:17 »

my jeep for pb4a seemed to have some nice physics, a little drifty but was quite good... was quite a small model. the physics actually came from a pb3 model, and seeing as the physics code had more changes, things all acted as though they were driving on ice...

get one of the Dev team to fit some goodyear's and it might be okay... here is the physics data. its not brilliant but is a start, sorry i dont really have that much time to play with it either...

Code:
[TrackedVehicleClass]
omegaSpin = 0.6
velocForward = 20.0
velocReverse = 10.0
accelThrust = 30.0
rollSteer = 0.01
pitchThrust = 0.002
pitchPitch = 0.001

[AssaultTankClass]
yawRate = 4.5
pitchMin = -0.1
pitchMax = 0.8


EDIT1: oh i forgot... ask Nk1 for some physics info from Arc-mod if hes done any, i know they had a lot of civilian-based stuff in there...

EDIT2: further forgetations, ZEmod has some good cars in it!
« Last Edit: 12/10/08, 19:21 by TheJamsh » Logged


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Nielk1
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« Reply #4 on: 12/10/08, 19:59 »

I have the cars moving mostly by DLL (except the hover ones). Cars are a pain to get right.
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Slaor
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« Reply #5 on: 12/11/08, 01:49 »

Yeah I know - Lizard made some neat little hatchbacks ages ago, but 1.2 physics wasn't quite up to it - hence this post. I figure you can't have a city on Earth without cars, and cars you can't drive around are a bit of a cop-out. I'll check out the suggestions so far and test on some Epic maps, I'm pretty sure the 1.3 tracked physics options can fix any excess slide.

Anyways, thanks for the feedback so far lads (s'y I dig this community Smiley) stay tuned.

« Last Edit: 12/11/08, 01:57 by Slaor » Logged

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TheJamsh
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« Reply #6 on: 12/11/08, 10:53 »

s'cos i want epic out faster Smiley
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General BlackDragon
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« Reply #7 on: 12/11/08, 11:07 »

I've tweaked some jeeps around for GreenHeart. I could give it a shot too.
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Slaor
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« Reply #8 on: 12/15/08, 02:19 »

I'll upload the car model and ODF I have so interested modders can have a crack at it. Watch this space.
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