Author Topic: Announcement: SRV Version 2.45 Released  (Read 13244 times)

warfreak

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Announcement: SRV Version 2.45 Released
« on: August 09, 2009, 01:00:45 PM »

Not so much long awaited, and not much added. This Version is to fix all that was broken in the previous version.

SO, for all those who waited, here is the temporary location of SRV 2.45 PB4a & TA5.

Archived:
SRV 2.45pb4a (.7z)
SRV 2.45pb4a (.zip)

SRV 2.45TA5 (.7z)
SRV 2.45TA5 (.zip)

How to Install (PB4a):

-The archived formats must be extracted into your root directory, it will place it in your addon folder.
-Delete ALL previous versions in your addon folder (if they exist)

How to Install (TA5):

-The archived formats must be extracted into your root directory, it will place the SRV_TA5 folder in your root directory.
-You MUST either make a shortcut and place (/config "srv_ta5.cfg") in it's command line *no parentheses* OR move the SRV_TA5 folder contents into your addon folder.
-Delete ALL previous versions in your addon folder (if they exist)

What's New?

- TONS of fixes
- Field Unit Textures & Icons
- Working Unit Limits
- More Infs
- And more!

Check it out and enjoy!

From the Readme, as customary (not actually included :|):
Code: [Select]
//-----Mod version SRV_Final 2.45.PB4a/TA5-----

//------------------------------
// STEEVEEO'S RECYCLER VARIANT
//------------------------------



//-----------------------------

   INDEX:

   1-a.   Introduction
   1-b.   About
   2.   Recommended System Specs
   3.   To play
   4.   Credits

//----------------------------


//-----------------------------
//        SECTION 1-A
//       INTRODUCTION
//-----------------------------


Hello and welcome to SRV_Final (version 2.45.). The goal of this mod
is to incorporate many new features, options, and gameplay value while
working around the asset checks (when not in use), and being incredibly
easy to run. This means no CFG tweaking (for pb4a version), MM5 loading, or any other hassle
that some mods bring up. This is for Battlezone II, Version 1.3PB4a & TA5.


//--------------------------
//        SECTION 1-B
//           ABOUT
//--------------------------

This mod will feature some strategic options not found in many mods (if
any at all). One major feature you will notice is the Field Recycler under the
Adv. Factory menu in your factory (the Scions have a Recon Matriarch).

This will enable you to build an entire secondary base in the field. A
"Home Away from Home," if you will. Building that second base not only
gives you a second chance if your primary base is destroyed, but also
unlocks quite a few new weapons and features.

Another major fact about our mod is that EVERY resource in this mod is
usable in any other BZ2 mod, so long as credit is given where credit is
due (see EULA for more info).

//--------------------------
//        SECTION 2
//    RECOMMENDED SYSTEM
//--------------------------

Post-2002 hardware (due to high particle counts of some effects).

- 1.5Ghz CPU
- 512 MB of RAM
- Directx 8.0 or higher Graphics card with at least 64 MB of GRAM.
- 40 megabytes of free harddrive space.

//--------------------------
//         SECTION 3
//          TO PLAY
//--------------------------

To play this mod, follow these steps:
   1. Open BZ2 to the mode you want to play in.
   2a. For IA, just select the proper variant for you and the comp
        (Steeveeo's Recy Variant) and choose your skill level. (If you dont select
        the proper variant for the Comp, the custom explosion wont be there,
        other than that, it doesnt really effect the AI)
   2b. For MPI and ST, choose the mod from the Recycler Variant list in
         Extra Options, then hit Vehicle List CFG and select [SRV MODE] from the
         popup menu, this will change both the player and ai controlled starting
         unit lists, then proceed as normal.
   3. Enjoy!

//--------------------------
//         SECTION 4
//          CREDITS
//--------------------------

   MAIN MOD DEVELOPEMENT LEADER
      CONCEPT DESIGN
          LEAD CODE MONKEY:
       
        Steeveeo

         MAIN MODEL DESIGN
      ODF DEBUGGER
         LEAD BETA TESTER:

        Warfreak

      MODELLING TEAM:

         Nielk1
         VSMIT

         SPECIAL THANKS TO:

        Bigbadbogie, for his Unmanned drone
        and Scion Artillery Models, and for
        creating the voice for the LRM Launcher.

        -X- for his Flak88 Artillery model. (No longer used)

        GreenHeart for DXTing all the textures.
        and assisting greatly with the new model for the AMS.

        The Jamsh for his Insane AIP Set. (WIP)

         General Black Dragon, for crafting a
         serverside shell modification to add the
         mod vehicles to the starting lineup
         without causing BA errors.

         Red Wine over on the Winamp forums who
         helped me develop the NSIS scripting of
         our installer.



      BETA TESTERS:

Nielk1
    VSMIT
SeanTheGreat
TheJamsh
GreenHeart
Hemming


//-------------MAJOR NOTE------------//

PLEASE read all available READMEs before playing, it will save you a lot
of headaches.

//-----------------------------------//

*This is FAR from being the "perfect" SRV build, we EXPECT you guys to bring to light bugs we couldn't find and we promise to keep dishing out fixes for both the PB4a and TA5 versions.
« Last Edit: August 09, 2009, 06:26:42 PM by warfreak »

blopez0909

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Re: Announcement: SRV Version 2.45 Released
« Reply #1 on: August 09, 2009, 03:53:08 PM »
i need help on the following step -You MUST make a shortcut and place (/config "srv_ta5.cfg") in it's command line *no parentheses* - i dont know how to do that. can some 1 help me?

warfreak

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Re: Announcement: SRV Version 2.45 Released
« Reply #2 on: August 09, 2009, 04:02:47 PM »
Ok, first make a shortcut.
Then rightclick the shortcut and choose properties.
Under the target box, there should be the shortcut path, make some space between the actual shortcut path and type out /config "srv_ta5.cfg"

Im SOO sorry that you have to do this for the TA5 version, but I feel doing it this way assures that some "fixes" in the TA5AP don't skrew up the differences between the Field and Main units.

If you guys want, you can put the contents of the "SRV_TA5" folder into your addon folder.

blopez0909

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Re: Announcement: SRV Version 2.45 Released
« Reply #3 on: August 09, 2009, 04:15:49 PM »
i have three addon folders.. "FEaddon", "addon",and"addon_2009-08-09_0322" which of these do i use? 

Ded10c

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Re: Announcement: SRV Version 2.45 Released
« Reply #4 on: August 09, 2009, 04:19:36 PM »
addon.

And why is TA5 organised differently to PB4a if the mod is designed to not cause bad assets?

warfreak

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Re: Announcement: SRV Version 2.45 Released
« Reply #5 on: August 09, 2009, 04:23:33 PM »
Because I don't want Jamsh's Addon Pack giving the main base glowskins, cause then i get bugged to make some for the field units. (As an ironic twist, the SRV_TA5.cgf still has a pointer to the LMM1 Addon Folder, slipped in somehow.)

Also, is just more organized and keeps the addon folder less cluttered. That and testing the TA5AP completely skrewed over my bzone.cfg.
« Last Edit: August 09, 2009, 06:30:05 PM by warfreak »

Arbystrider

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Re: Announcement: SRV Version 2.45 Released
« Reply #6 on: August 09, 2009, 08:47:03 PM »
YAAAAY FINALLLLLLLLY I CAN PLAYS SRV!!!!!!!!!!!!!!!!!!!!!!!!!!!

Wait, no .EXE installer?

WHO CARES LETS PLAY


HOLD ON THERE!!! Why arent the SRV AIPs showing up? Theres only the SRV option for AI and us.
« Last Edit: August 09, 2009, 08:59:39 PM by Arbystrider »

blopez0909

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Re: Announcement: SRV Version 2.45 Released
« Reply #7 on: August 09, 2009, 08:56:39 PM »
cool. it works. only thing is i always have to run as administrator or it wont work.(vista)

warfreak

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Re: Announcement: SRV Version 2.45 Released
« Reply #8 on: August 10, 2009, 09:06:37 AM »
I mentioned this in the progress report AND the flyswatter. THERE ARE NO AIPS INCLUDED. The Main SRVariant works with the Stock AIPs.

A set of AIPs and a fix for the AI not seeing that the field base SHOULD override the whole "your main base is your ONLY base" is in the works.

ComputerMaster1st

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Re: Announcement: SRV Version 2.45 Released
« Reply #9 on: August 10, 2009, 09:45:53 AM »
cool. it works. only thing is i always have to run as administrator or it wont work.(vista)

i don't have to do that.

Maybe my laptop is special lol :D

im also running vista basic
« Last Edit: August 10, 2009, 09:46:54 AM by ComputerMaster1st »

Draco

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Re: Announcement: SRV Version 2.45 Released
« Reply #10 on: September 04, 2009, 01:10:13 PM »
Oh wait, is meteor shower on TA5 version??? :D
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Steeveeo

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Re: Announcement: SRV Version 2.45 Released
« Reply #11 on: September 04, 2009, 07:38:18 PM »
Its in there, but you cannot use it in normal play; you have to spawn it in the editor.

'apacb' is the name if I recall correctly.

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Draco

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Re: Announcement: SRV Version 2.45 Released
« Reply #12 on: September 05, 2009, 05:03:57 AM »
Oww.. Damn it! Why couldn't you just make a new building which shoots a weird thing in air and the it explodes and many meteor's come from it :>
Also, can you use game.cheat bzeditor when launching SRV TA52.45 with cfg. file??
« Last Edit: September 05, 2009, 05:04:39 AM by Draco »
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Draco

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Re: Announcement: SRV Version 2.45 Released
« Reply #13 on: September 05, 2009, 05:14:32 AM »
Oh and... I found the folder "Mega-Strike" but, there's odf files only, and WHAT i do with them :s
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Steeveeo

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Re: Announcement: SRV Version 2.45 Released
« Reply #14 on: September 05, 2009, 08:45:42 AM »
The new patch should be moved to Addon, like the second method described.

Open up BZ2edit.exe, game.cheat bzeditor doesn't work.

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Gone to college, will be back when I have internet.